xemadavo

CLAY STAGE / CHARACTER PERFORMANCE

Contact
Original clay courier character on a handmade miniature stage

SCENE 01 / THE DIFFICULT STEP

Give the character weight before giving them speed.

Xemadavo develops character animation and rigs around intention, silhouette and the physical consequence of every choice.

Put a beat on the stage

PERFORMANCE BEFORE POLISH

A rig is useful when the character can hesitate, commit and change their mind.

01

Pose language

We define the angles, compression and asymmetry that make this character readable.

02

Control behaviour

The rig protects volume and appeal while giving animators meaningful choices.

03

Shot rhythm

Timing, overlap and eye direction serve the scene rather than a generic motion recipe.

INTERACTIVE FRAME BENCH

Choose the intention. Then build the body around it.

Each rehearsal reveals a different requirement for silhouette, facial range and secondary motion.

Replacement clay faces for the courier character
REPLACEMENT FACES / LISTENING RANGE

BEAT A / LISTEN

The face moves less. The attention moves more.

A listening beat needs small brow changes, an active eyeline and enough jaw control to hold a thought before speech.

Rig priority
Independent brows, eyelids and jaw compression
Pose test
Can we read the reaction without the dialogue?
Rehearse this kind of beat →

DRAWER 02 / ARMATURE

The controls should disappear into the performance.

We design for the actual shots: contact, balance, face range, costume drag, prop interaction and the moments where the character must hold still without feeling dead.

Body mechanics

Stable feet, predictable arcs, useful IK/FK transitions and deformation that protects the designed shape.

Facial performance

Controls organised by intention and readable combinations, not an overwhelming catalogue of isolated shapes.

Production resilience

Naming, selectors, versioning and tests support real shot work and safe handoff.

Practical stop-motion armature and replacement mechanisms in a workshop drawer
ARMATURE / HANDS / TIE-DOWNS / JAW
Clay courier in a passing-position walk pose on a miniature street

SCENE 03 / WALK

A walk cycle is a biography in six poses.

Foot pressure, pelvis rhythm, arm delay and head stability tell us whether the character is hurried, guarded, hopeful or pretending not to be tired.

  1. CONTACTWhat reaches first?
  2. DOWNWhere does the weight settle?
  3. PASSWhat stays protected?
  4. UPWhat expectation lifts the body?
Clay courier rehearsing a strong push pose

BODY FORCE

Build the line of action through the prop.

A convincing push connects intent, foot pressure, spine and the resistance of the world.

OVERLAP

Let the costume finish the thought.

Coat, satchel and small accessories carry delay that describes material, speed and mood.

Clay courier stopping while coat and satchel continue forward

SCENE 04 / DIALOGUE

Two performances share one rhythm.

Speaking is only half the scene. We stage the listener’s eyeline, delayed reaction and body tension so the cut has somewhere meaningful to land.

  • Clear eyeline and screen direction
  • Contrasting stillness between characters
  • Facial shapes that survive the camera distance
  • Breaths and holds that support editorial timing
Two original clay characters performing a miniature dialogue scene
Clay courier on a practical lighting turntable

LOOK DEVELOPMENT / TURNAROUND

The character must remain readable when the light changes.

We test silhouette, eye contrast, face planes and material response before a rig or puppet enters repeated production.

Discuss a character test →

WORKSHOP QUESTIONS

Before the first rehearsal.

01Can you work from an existing character design?

Yes. We identify the shapes and asymmetries that must survive posing, deformation and camera distance before defining controls.

02Do you provide animation and rigging together?

The scope can include either or both. A performance test is often useful even when the primary deliverable is a rig.

03Can you improve an existing rig?

Yes. We begin with the shots that fail, reproduce the problem and repair controls or deformation in focused slices.

04How do you decide which facial controls are necessary?

We work backward from emotional beats, dialogue range, camera distance and the combinations animators need most often.

05What does handoff include?

The agreed handoff may include control maps, selectors, usage notes, tests, version information and a short continuation backlog.

Open handmade production case containing a clay character and replacement parts

OPEN A PRODUCTION NOTE

Put the difficult beat on the stage.

Tell us about the character, the emotional problem and the shot or control that currently refuses to work.

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